![]() This means that things which were otherwise outside the visual frustum are now in-view and not updated so can be misformed. I didn't use AOB scans but used the pointer in the code.įor the people who are shocked by the misformed NPCs around you when you pan the camera: that's normal, all systems are halted due to this, except cameras Smile (So HattiWatti's freecamera still works). This is for the latest version of the game. I didn't have any crashes with normal in-game use. At least I had this once, so it might be related to this. Warning: Don't trigger the freeze time during load, as it might crash your game. Time stops, cameras still work (including HattiWatti's free cam addin). To use: press NUMPAD0 to enable/disable freeze time. Again, not tested, so it might very well crash the game. To try it on unity, open the of the Enable line and change 'ACS.exe' into 'ACU.exe' (it's there 5 times I think). Then simply use NUMPAD 0 to enable/disable freeze time/timestop. To use:Īfter loading the CT, toggle 'Enable' which will do some scans and should be enabled after that. This one scans all constants from the code, and in theory should also be usable with Unity, but haven't tested that (I don't have AC Unity). I have added an AOB based timestop CT as well. It might still crash, though I haven't had a crash since I've used this delay. I updated the AOB version a bit, I added a 100ms delay between the time the engine ticker is frozen and the menu camera system is enabled, to avoid crashes of the game. ![]()
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